This is a good article. Follow the link for more information. Uematsu was not the sole composer. Several tracks, especially “Suteki da ne” and “To Zanarkand”, remain the official final fantasy 7 guide pdf today, and have been performed numerous times in orchestral concert series, as well as been published in arranged and compilation albums by Square as well as outside groups.

Masashi Hamauzu and Junya Nakano. Uematsu contributed 51 tracks, Hamauzu contributed 20 tracks and Nakano contributed 18 tracks to the game. The two new composers were chosen for the soundtrack based on their ability to create music that was different than Uematsu’s while still working together. Nakano set out to create music with a “vibrant and dynamic feel” that tied together his years of experience with game music, while Hamauzu tried to use the soundtrack to bring video game music to “greater heights”. Uematsu eventually decided the track was too gloomy and kept it for a later use.

Nobuo Uematsu, Masashi Hamauzu and Junya Nakano. It spans four discs and 91 tracks, covering a duration of 4:32:26. 17 tracks from the original album on a single disk. This release had the catalog number TPCD-0211-2.

Other World”, “Zanarkand”, and “Battle 1”. The disk covers a length of 7:08, and was only released in Japan. 4 on the Oricon charts, and sold 140,000 copies as of January 2010. Some reviewers felt that of the three composers, Uematsu’s pieces were the weakest, citing them as having a tendency to be “buried” under the compositions of the others. The same reviewers, however, noted that some of the best pieces on the soundtrack, such as “To Zanarkand”, were the work of Uematsu.

Hamauzu’s contributions were seen as some of his best work, and reviewers felt that both he and Nakano brought a “myriad of new flavors” to the soundtrack which were very well received. North America, was seen as a good sampler of the music from the full soundtrack. Nobuo Uematsu and inspired by pieces from the game. Hymn of the Fayth,” while “Go dream” was based on “Tidus’ Theme”. 13 on the Oricon charts. Hamauzu intended the process of arranging the pieces to “consider the groundwork of individual compositions in order to transform these pieces into piano arrangements” rather than simply playing the themes on a piano as they originally sounded. It spans 15 tracks and covers a duration of 56:43.

They especially praised Hamauzu, terming him a “very skilled arranger and performer”. It spans 14 tracks and covers a duration of 42:21. The album was poorly received by critics. They found the album, while it had “pretty good” vocals, to have overall poor sound quality and a clichéd musical style. While “not a horrible album”, they found that the collection was overpriced and under-produced. 69 on the Oricon charts.

The song’s title translates to “Isn’t It Wonderful? Suteki da ne” has an in-game version used in cutscenes together with an orchestrated version used as part of the ending theme. The single covers a duration of 20:35. 10 on the Oricon charts. There is also an “autumn version” of the song, also performed by Ritsuki Nakano, released by Universal on October 3, 2001 on the “KANARIA” minialbum together with six unrelated tracks. Chicago by vocalist Susan Calloway on December 12, 2009. The song was already fully formed when Smith was tasked with writing lyrics for it based on a guide track.

Uematsu liked the result and included it in the final song. Project Majestic Mix, which focuses on arranging video game music. This page was last edited on 9 February 2018, at 05:38. Un article de Wikipédia, l’encyclopédie libre.

Cet article concerne le jeu vidéo. Ce passage nécessite une référence. Planète pour produire de l’énergie et des armes. Au fur et à mesure du jeu, le conflit s’intensifie et l’avenir du monde devient l’enjeu majeur. Les déplacements sur la carte du monde permettent au joueur de circuler entre les différents lieux de l’aventure. Il peut rencontrer des ennemis quand il se déplace dans ce type de cadre, mais jamais à l’intérieur même des villes.

Le déroulement du jeu est très encadré et se fait à l’aide de nombreuses séquences scriptées, qui ne peuvent être ignorées. Les dialogues présentent parfois des propositions multiples laissées au choix du joueur, elles influencent le scénario dans une moindre mesure et permettent surtout au joueur d’interagir directement avec les protagonistes. Enfin, l’écran de combat apparaît quand le joueur est confronté à un ennemi. Elles peuvent être combinées de nombreuses façons, renforçant le côté stratégique des combats.

Chaque personnage jouable possède une jauge de limite qui se remplit peu à peu chaque fois qu’il reçoit des dommages au cours des batailles. Quand la barre est pleine le personnage accède à une attaque spéciale dévastatrice. Celle-ci n’hésite pas à recourir à la force pour satisfaire ses ambitions, et possède notamment d’énormes canons dans la base militaire de Junon, sur la côte ouest du même continent. Le continent nord, recouvert de glace, abrite entre autres un cratère antique ainsi que la capitale des Cetras, ancien peuple autrefois protecteur de la planète. Finalement, le continent Ouest abrite une ville isolée du nom de Utai. Ainsi, lorsque la Shinra utilise d’énormes machines connues sous le nom de réacteurs Mako pour extraire l’énergie Mako des entrailles de Gaïa pour des usages domestiques, industriels ou directement militaires, elle puise en réalité l’énergie spirituelle de la Rivière de la vie et affaiblit grandement la planète.